Hi everyone, these past few days i’ve been trying to figure out a way to control the camera direction through the head rotation taken from the oculus rift headset, i’ve set up a joystick controller to move onwards and backwards then the i set up the oculus that ends to the L & R cameras that are then connected to the render… but now i’m stuck !
i tried editing the translation parameters straight into the camera nodes but the result is pretty weird ( probably because of projection matrix inputs ) and also tried adding a null on top of the camera then tried controlling the movement from there but no luck …i can’t seem to solve this on my own, please help !!
here is the comp, maybe can be of some help
ps: i just started working in touch while ago, sorry if the question is a bit dumb !
THANK YOU
MATTEO
fractal4.2.toe (11.8 KB)