Oculus commercial version?

Does touchdesigner support the commercial rift yet (cv1)? Haven’t managed to get my hands on it yet, but will have one soon.
Thanks,
Michael

Not yet, we don’t have one here either yet.

Ah thanks for the update! Been really impressed with Touch’s super-easy support for the Oculus so far.

Let me know when you get one, we may be able to give you a build with support.

Thanks! looks like it could still be about a month before I manage to get one anyway.

Hi all, I just took delivery of a shiny new Oculus CV1.

what do I need to do? (Wiki’s a bit ambiguous)

do I need the SDK or is everything I need inside Touch already?

cheers,

Rod (excited little cyberbunny)

The newer official should support it. You should only need to install the main Oculus application, nothing SDK related.