Hello!
Is there any development for VR hand tracking in the wishlist?
I know this might be a long shot, but Unity3D has their system of hand tracking for Oculus Quest (connected with Oculus Link) fully working.
As I am working a lot with volumetric streamings and particle effects, two things for which TD has the best workflow imo, it would be so helpful to have hand tracking fed from the VR device. This would allow me to use my hands as colliders, or as controllers and whatnot.
I’d be super happy to experiment with this function.