Oculus rift demos stereoscopic feeling

I’ve noticed that in the oculus rift demos from Touch wiki page, cameras for every eye are looking straight forward. I compared this setup with the feeling of STEREO effect in the demos from oculus page, for example
share.oculusvr.com/app/blocked-in

And the stereo effect is clear and have great feeling of depth but in Touch i have no such feeling.

I’ve found in oculus SDK document that oculus camera setup uses parallel cameras, so now i can’t figure out why the feeling is different, may be it’s a personal feeling?

May be someone have info about that?

Have you tried adjusting the interpupillary distance (using the up/down arrow keys)? There is a fairly broad range in which the images for each eye fuse, so the distance might not be right.

You were right! I had a problem with right eye position, it was the same as the left. So now its supercool)