I’ve noticed that in the oculus rift demos from Touch wiki page, cameras for every eye are looking straight forward. I compared this setup with the feeling of STEREO effect in the demos from oculus page, for example
share.oculusvr.com/app/blocked-in
And the stereo effect is clear and have great feeling of depth but in Touch i have no such feeling.
I’ve found in oculus SDK document that oculus camera setup uses parallel cameras, so now i can’t figure out why the feeling is different, may be it’s a personal feeling?
May be someone have info about that?