Odd exported/referenced value bug

WIN 10 Version 10.0.17763 Build 17763
TD experimental 2019.12330
NVIDIA Quadro M2000M

Exported value randomly flickers to 0 while the source of the export is smooth

Realtime mode is off
GPU memory is 1/4 full
fps is between 28 and 30

If redo that part of the network in a new file the bug doesn’t happen :confused:
Should I package the .toe with the source files for you to look at?

update:

The origin of the value was a filtered pulse going into a lookup with index 0-1.
Visually (with trails) all the values were always smooth
But when exported the values (the exported result, not the source) were choppy

If I add a extend chop set to hold/hold it before the lookup it fixes the problem for some odd reason.

Can you provide the example .toe file so we can see the issue?