Any suggestions for offsetting FBX animation in instances? Not offsetting the geometry container node animation holding the FBX, but rather the imported animation that came with the FBX.
(Copy is too slow, and with offset animation even slower
Thanks, Graham
You can try Satoru Higa’s awesome article and examples on the DeformCacheTexture
section.
The principle is to bake the entire skeleton animation into a texture, and then use the shader to sample it based on the frame and the instantiation id to offset U direction.
Article: The Next Level Shading in TouchDesigner
GitHub - satoruhiga/TouchDesigner-ShaderBuilder: On the fly shader editing tool for TouchDesigner
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That is insanely awesome data remapping. Thank you! for the links. Will have a look this weekend.