One particle per polygon

I am attempting to generate geometry from Cinema 4D to be used as an emitter with a particle system In touchdesigner.

So far I have been cloning polygons with 3 vertices to the surface of my objects in cinema. Then importing an obj of those particles into touch to use as a “point cloud.”

Problem is when I do this I am getting 3 points per poly where I would rather just one in the middle of my polygon. Anyone have a better solution for something like this?

See this topic for a solution

That was exactly what I was looking for. Was able to just use the facet sop to consolidate the extra points thank you!

I also answered in the other thread, proposing to use add Sop to create discrete point and point Sop to create normal (particules are propulsed in normal direction and force)