I’m looking to do some things that are outside the standard use of what you can do with a GLSL MAT. Ideally defining multiple camera’s myself directly in GLSL that can do a basic render of the same scene from many angles.
I know this normally works by adding multiple Camera COMPs into the Camera(s) parameter. Though I want to control and define those cameras myself directly in GLSL, without having to have them exist as Camera COMPs.
As far as I understand in order to do that, I need access to parts which are currently handled by the render TOP and aren’t publicly available to other places such as GLSL MATs.
My main question therefore is, has anyone before attempted to make an alternative to the render TOP written in for instance a GLSL TOP?
Figured this is also a good general discussion point that could do with some insights from the community.
Please contribute and let me know your thoughts.