I have built a CPlusPlus TOP with OpenGL, and would like to know how best to adapt it to work with the current Vulkan setup.
The graphical aspects of the TOP are based on vertex buffer objects for vertices and colours, and uses glsl shaders.
I have no experience with CUDA, but happy to start learning if this is the way to go.
I have seen some articles around about using OpenGL with CUDA, would this be a route worth considering?
I could split the TOP into a CHOP and use some of TD’s graphics options, but it seems faster and more convenient to keep it all on one TOP.