Optimize CHOP when using Switch SOP

Hi all,

I am wondering if there is a way to optimize CHOP cook time when using a “switch” SOP? I want to randomly switch between some heavy geometries when a key is pressed. I tried to limit the use of CHOP in this pipeline, however it is still too heavy… Is there any other way around it? Thank you in advance…

Best,

Hi @x.il,

better approach would be to input each SOP into a separate Geometry Component and then toggle the Render Parameter of each Component. Have a look at the Fan CHOP to see how you can create multiple index channels from a single index to do this.

cheers
Markus

Thank you Markus! That makes it much better.