I am wondering if there is a way to optimize CHOP cook time when using a “switch” SOP? I want to randomly switch between some heavy geometries when a key is pressed. I tried to limit the use of CHOP in this pipeline, however it is still too heavy… Is there any other way around it? Thank you in advance…
better approach would be to input each SOP into a separate Geometry Component and then toggle the Render Parameter of each Component. Have a look at the Fan CHOP to see how you can create multiple index channels from a single index to do this.