Optimizing FBX Performance

Hey everyone,

I’m currently handling some very large fbx models in my Touchdesigner session, causing the framerate to drop into nirvana. Looking into the probe tool, I noticed that the models are loaded into CPU memory instead of GPU; I reckon that’s not the most efficient way to load them? Is there any way to load them onto the GPU, or do you have any further advice on how to optimize performance with large meshes?