I’m looking for a way to drag panel components based on the screen UV values instead of absolute xy coordinates.
The use case is:
I’m developing touchscreen UI’s for 4k layout, but only have a HD touchscreen in my studio to develop on (as 4k touchscreens are still a bit out of my budget).
So when I have a Container COMP which is 3840x2160, and view it fullscreen on my 1920x1090 touchscreen, and I start to drag a Button COMP around which is in that container, the position of the Button COMP will lag behind more and more the further I drag it - I guess this is because TD is listening to the absolute xy coordinates of my screen which are half of what they would be on a 4k touchscreen.
So if somewhere there would be a toggle for: ‘use screen UV values for dragging’ that would help me a lot. Or if I have overlooked an option I’d love to hear it!