Hi there, I was playing around with instancing geometry, and there’s always a static circle at the center which I assume is the original circle SOP I used for instancing. How can hide it so it doesn’t show up in the render TOP?
I managed to hide it in older project, but couldn’t seem to figure it out this time
Appreciate your suggestions, thanks!
How do you have your geometry parameter filled out in the render TOP? Looks like there are a couple of dotted grey lines coming from geo1. Under normal use cases with the default " * " that shouldn’t dig deeper than 1 level for geos. maybe somehow it is anyways?
This seems correct offhand. The instance channels have two entries sitting at 0,0,0, both the first sample and the last sample in the CHOP. If you use a Trim CHOP to remove those samples, that instance goes away.