I played a bit with OSC In CHOP, feeding TD with Max flow of OSC.
At each value received, I test it against a match case etc. no pb.
It works fine.
Each time it matches, boom, I’m changing the color of something, I change the seed of a noise TOP, and just display it. Easy and very newbie prototype thing.
I’m also counting the match case, in order to see if I miss some messages and it seems to workd very well.
When I come to high OSC rate of messages from Max, I fill that some messages are dropped.
I understand ideas of sampling, queueing etc but would you have best practices in TD for this kind of (quite usual) situation ?
Of course, I use the counter in order to avoid the screen refresh issue in case some flashes (very short ones) would miss the screen redraw or something like that.
Should I play with the queue ? Or should I do some kind of quantization somewhere in order to be sure EACH message requiring a flash would match the redraw ?