Parameter UI Improvements - one step further?

Hello!

Going through the long list of new features and improvements in the new official, it’s great.

Regarding the parameter UI improvements and adding/removing constant channels/uniforms/… at will, it’s great, though I wonder if it could go one step further and be closer to the customize component features, with extra features such as reordering and removing parameter other than the last one?

While developing shaders I often find myself in situtations where I have scattered extra uniforms I don’t need anymore, or wanting to reorder them.
I know I could have some scripts to manage that, but since it seems everything is in place already… :wink:

Thank you!

+1
This would be really great time saver.

In builds 2020.23090 and later you will now be able to use the Right Mouse button parameter menu to ‘Delete Parameter’ as well as Par.destroy() on any sequential parameter.

The remaining sequential parameter values in that block will be shifted up, (though the strict parameter naming sequence is still maintained).

Cheers

2 Likes