I am working on a particle system, I don’t have much experience with particles so this is more of a beginner question.
My challenge is having particles floating in space, maybe with a bit of movement, eventually perhaps by the press of a key, those particles would need to merge into the shape of a mesh, preferably a mesh I can import as an FBX and finally after a certain time or press of key again those particle would have to go back to the idle state. Does that make sense? Is that something that can be done with particles in TD?
If anyone has any suggestions or pointer to where I should look at, it would be really appreciated.