Particles in 0,0,0 in particlesGpu due to negative life

Hi @snaut ,

ParticlesGPU v2.2.10, TD2023.11600; Mac M1 (but remember this on my Win machine too)

As the title says, I am seeing some green particles in ParticlesGpu and identified the cause to be negative life values, as putting a Limit TOP with Alpha channel mask between 0 and 1 solves the issue. Didn’t go deeper into the root cause, not doing anything funky to cause negative life :slight_smile:


Hi @function.store,

thanks for the report, looking at it.

cheers
Markus