I’ve been playing around trying to get a simple particle setup in POPs that is flexible too. I’ve also been trying to avoid any GLSL and only use POPs for the setup. I had some thoughts on setting this kind of system up and did a little screen recording here:
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Thanks, that’s the kind of analysis I was look for.
The approach with Trail uses an “Id” attribute to separate the line strips - it doesn’t join points if the id has changed - see the Trails example in Overview.toe. Working with an Active attribute maybe a good approach, or one where numbers grow and shrink… anyway more to come.
Line Break is broken at the moment. fixed soon.
Also we are thinking of a variant of Feedback POP that splices in new particles when needed.