particles only show up over fish

I have my fish tank inside a geo as my render wouldnt render a container
and with the tank has my particles, which all worked fine
until I added my fish, and now the particles are only there when they go over my fish

I can upload an example file, but Im not going to lie, it is a big mess

Thats ok, please upload an example.

argh I so didnt get an email saying that you’d replied to this
Ive been going out of my mind
although when I delete my fish the particles still dont turn up
I am baffled
as before the fish they were there
my particles are in the geo named tank
and the fish is the big mess on the left
i dont even know anymore.21.toe (47.7 KB)

The file you uploaded is referencing a lot of geometry and textures from disk, if possible it would be best to zip up the directory with everything in it. Or, put some proxy geometry and textures in place of the files from disk.

That said, you might try turning on “discard pixels based on alpha” in your pointsprite1 shader.

may sound really really stupid but I don’t think I know how to do that
the zipping I mean
I’ll try the particle thing now

You should be able to right click on the Touch Designer project folder and choose “send to Compressed (zipped) folder”.

Hopefully the shader setting will help you out, that has worked for me in similar situations.

best.thread.headline.ever.

yes, zipping up the whole project is one way.
another way to upload is to go through each 'OP that’s referencing something in a file and clicking on its ‘lock’ flag so it stop cooking with whatever is inside it at the time. Then images, geometry etc. are frozen in there so you don’t need the files anymore.

rod. (yep it’s my favourite post title ever too!)