I’ve been working on a system that functions like an 80s style arcade racer (ie. Outrunners, Virtua Racing)
I’ve had success in creating a perspective system based on this file from indae hwang - https://vimeo.com/user2809473
However, I’m having trouble with a bizarre jitter across the entire scene every 10 seconds or so. I can’t tell if this is linked to the period of the noise or not, since that’s what’s controlling the road path / motion / perspective.
The system consists of
- Road path - generated by noise
- Lawn - moving toward the camera
- Background - mountains, for perspective
- Snow - more perspective
- Speedometer - HUD overlay
Various parameters are controlled by two two containers
a. follow out - CHOP readings generated by the noise
b. UI - two sliders to represent acceleration and deceleration
I’m pretty happy with how this is looking so far, and am fairly satisfied with how much I’ve learned throughout the process. Calling to different containers and selecting chops from the ether really takes the possibilities to the next level. Vey exciting
How can I generate a path for the road / camera / perspective to follow without getting this bizarre jitter? I’ve tried hooking the path up to an animation comp and controlling it all manually, but whenever I do I lose my path motion completely.
I’m pretty much stuck here and would appreciate any help.
path_follow_noise_01a.toe (29.5 KB)