I was wondering if anyone knows why I’m having issues with some random seed values not changing/effecting my pattern chop.
I am using a pattern chop as the index for some image instancing, and I want the pattern to randomize every split second or so. I got it set up to do that pretty well but I noticed that there are several moments where the random seed doesn’t randomize the pattern. There will be four or five in a row where seed randomized and the pattern stays the same. So it’s taking what would be a cool effect and making it look choppy because it will appear to stop randomizing for a few beats.
Here’s my file if you want to see what I’m talking about. You won’t be able to see all the images without those links but you can just look at the pattern chop on the far right.
is this repeatable if you step forward frame by frame and have you confirmed that the seed value actually changed?
What framerate is your project running at?
If your framerate is fairly low, can you try using a Hold CHOP in combination with a Noise CHOP to create new seed values instead of the CHOP Execute DAT callback?
Thanks @snaut! I have through a few methods (including going frame by frame) confirmed that there are instances where the seed value changes and the pattern does not. I noticed it happening in the file you shared as well (I had to change the ‘to’ value to a constant for it to become noticeable).
what value did you set the torange2 parameter to? It’s absolutely possible - especially with low sample size - that 2 seed values result in the same random pattern.