i like playing with quadrature/phase shifted oscillators in CHOPs and am trying to translate the workflow to POPs. with a Pattern CHOP, achieving quadrature shift is simple: i just set “Phase” to me.chanIndex/me.numChans and then each channel is phase shifted according to its digit. the math to do this with a Pattern POP should be:
cycle ID = floor(point index/num cycles)
cycle phase = cycle ID/num cycles
but after calculating this i don’t know where to map it to offset the phase in a way that works with the Pattern POP. any advice? do i just need to do this with GLSL?
