So when I need a random float between 0 - 1 I get recommended the following:
→ is connections
~> is reference
- KeyboardIn → Count → Null ~> Seed [Pattern CHOP type: random; length: 1 ; from/to range: 0-1].
- Return value = my random float, which should be different after every KeyboardIn pulse.
Except what happens is that my Pattern CHOP keeps giving a lot of specific returns instead of random.
What’s also weird is that I see one value that keeps appearing and even sometimes consecutively, up to 8/10 keypresses (value: 0.5488).
A. This value is always the same, on all new projects.
B. This issue is the same when not driving the seed from a count CHOP and behaves the same when scrubbing through the seed value — seems cycled.
C. TAB Channel > Extend left/right: all options yield the same result.
DEMO
Any idea’s?