Pausing timeline doesn't pause Feedback TOP

I’m using GLSL TOPs and Feedback TOPs. When I pause the timeline by hitting the spacebar, I expect the image to stay the same; however, it keeps evolving. What can I do to make sure that it stays completely static? I haven’t been able to recreate this in a simple example, but I’m attaching a starter for anyone who’s curious to help out.

Win10 2017.12100
feedback_top_question.1.toe (4.87 KB)

The pause button stops the progression of time in a project’s timeline, but not in the sense of global time elapsed and general cooking. You can see this in action with a constant CHOP and inspecting absTime.seconds vs me.time.seconds. The operators will pause, but you’ll see the python expression still running when you play / pause the timeline.

To stop any cooking progression I think you’d actually want to hit the power button to totally stop things in this case. That’s in the app class:

derivative.ca/wiki099/index … =App_Class

app.power = 0

Another approach would be to just lock the TOP.