Hi, I’m having problem with performance dropping when moving mouse and having multiple instances of Touchdesigner open.
Here are captures of tests I made when trying to isolate the problem. I saved an empty Base as .tox and loaded it with multiple Engine COMP’s. With 20+ engines just moving mouse on anywhere in windows all touchdesigner windows completely freeze, and they keep frozen until I stop moving mouse.
The left “AudioReac” is completely another touchdesigner project and instance. The red graph is fps.
The weird thing is that the performance monitor won’t trigger when setting the Frame trigger (ms) to 30, even when the fps drops to zero. Also the probe won’t show any spikes with CPU or GPU processing or RAM usage.
The problem persists even after unloading the Engines. I also tried settings the clocks to independent.
Infos:
Touchdesigner version 2022.32660
Windows 10 Pro, 10.0.190.44
CPU: Ryzen 5 5900x
GPU: Nvidia RTX 3090 24GB VRAM
RAM: DDR4 3600MHz 64GB
The same problem also existed in older build: 2022.26590.
I will appreciate any help with this. I’ve spent hundreds of hours in building a live visual synthesizer that depends on loading a lot of effects using the engines. I even upgraded hardware but got zero gains. It feels like all of the UI’s of all the touch engine processes are connected and blocking each other somehow. Even though the engine’s shouldn’t have UI / care from mouse input.
Unfortunately I’m unable to reproduce the issue with that example file. The FPS stays stable in all cases. Do you have a more complex example you can share?
Hi @rytai - we’re having trouble recreating this here, even with your full project. Do you still see it in TouchDesigner 33600?
Do you have any software installed which might interfere with the mouse or graphics drivers? Some OEM software can cause problems - in those cases a clean install of Windows can solve the problem.