I’m using a render TOP to generate a cubemap for a fisheye projection. However, when I enable Rim Light 1 in the Phong, I can see the cube egdes in the projection and the colors are split on those edges. This does not happen when Rim light is off in Phong. What should I do to use Rim light without seeing the cube edges?
Rim light problem with render top cube map.toe (5.7 KB)