A while ago after asking around, @timgerritsen was kind enough to share a simple example with GPU particles using a GLSL compute shader. Other than learning about how to setup the shader, I implemented a slime mold simulation based on this paper.
I thought it’s my turn to share the file. I’ve also added a few other forces and tricks to achieve some interesting looks.
GLSL_compute.toe (16.8 KB)
supercool, thx for sharing your work!
Doesnt support in 2021 : (
Thank you for sharing.
There seems to be a problem with the shader, do you know if TD update their shader or do we have to change some stuff in Glsl shader to make it work in 2022
Thank again for sharing your work.
Oh it’s been a while… and I am stuck with an older version so I can’t check how it runs on newer versions. I am hoping to update soon, so I will take a look when the time comes and see if I can fix and republish.
Thank you for pointing it out.
there may be some other things not quite working as they were, but I was able to get things moving again by starting playback for the local time of the comp, and hitting the “1” key to do a reset of the simulation.
Weirdly I have to tap the 1 key up to several times to get it to work.
GLSL_compute_2021.toe (16.2 KB)
aah yeah, at the time I didn’t know much about the local time, something that was inherited from another scene.
Thank you for updating it Lucas
Thank you very much guys!!!