Physarum Transport Network in GLSL

A while ago after asking around, @timgerritsen was kind enough to share a simple example with GPU particles using a GLSL compute shader. Other than learning about how to setup the shader, I implemented a slime mold simulation based on this paper.

I thought it’s my turn to share the file. I’ve also added a few other forces and tricks to achieve some interesting looks.

GLSL_compute.toe (16.8 KB)


supercool, thx for sharing your work!

woow… amazing!!!

Doesnt support in 2021 : (