I have followed a lot of the beginning tutorials and specifically the Physics in TD 101.
All I am trying to do (right now) is have a block that I move with the mouse, push a thin block across a surface.
All 3 are actors inside bsolver. Update Collision Shape is ON for all. All three are convex hull. Continuous Collision Detection is ON.
The larger white block’s position is controlled by the mouse in Xform, Translate. When I move it, it moves INTO the orange thinner block. And when I stop, it then pops up onto the the thin block (avoiding collision I guess?) But it barely moves it. When I make the blocks the same size, I have more success, but there’s still a lot of intersecting going on.
[Ultimately, I’m trying to create projected a bed of leaves through which an actor walks and the leaves move “realistically” in response to the movement.. I am a long way from that, but I figured useing the physics engine would be the way to go.]