Hi
I am working on interactive performance where I have to use Kinect to create collider in the bullet system. The only way I figure out is to instance spheres on kinect player chop data. It would be nice to use the depth map in some way. Anybody have some idea ?
Thank you
I don’t know what you need to collide with but there is an optical flow and particles gpu in the palette that takes an optical flow input for moving the particles.
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Sorry I was not specific. Its regarding the bullet system. That info is also useful. Thank you !
Hello! I hope you figured it out! But I too was having a similar issue. I manged to find a solution by having the kinect on player index and editing the silhouette with the threshold and anti alias top. You can then convert the comp to a sop and convert it to a polygon! (you must have it inside the actor and have the final output on render and display)