Pixel Mapping inside a 3D space

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Hello everyone!
I’m trying to map some circles made of WS2812B (each with its own sACN universe) and since they have to be arranged in a three dimensional space to form a tunnel, i want to map them using SOPs instead of TOPs.
my idea was to first make the shape (circle) with the point number equivalent to the LEDs number, clone the circle in the Z axis with the Copy SOP, and then make some 3D animations that can then be inserted into something like a Geo COMP, but i don’t know what to do next.
Every tutorial i’ve seen, makes use of TOPs to map strips in a 2D space, so i’m pretty much clueless of what to do :sweat_smile: