Point cloud - Image is split into quarters

Hi all!

My first post and so glad to have find this amazing piece of software and community, thank you.

I was following a tutorial on creating point clouds in realtime via Zig Sim Pro. I followed it as closely as possible, and everything looks correct, but I have the final render not making a point cloud, and also relegated to one quarter of my render (see attached)

I’m a beginner, so any info is useful and appreciated. I’m using non-commercial version of TD, Zig Sim Pro is outputting video in landscape only mode, and it pivots on the centre point (due to world scan?)

I’ve checked all other nodes and can’t see a reason why this is happening.

Thanks!

Hi @gareth3crt,

most likely the reason is that all points are in a range of 0-1 in the x, y, z direction while your camera’s center is looking at the root at 0,0,0 - so everything will be in the upper right quadrant.

While there are many ways to change this, a simple fix might be to transform the geometry via the geo1 comp until it sits in the center of your camera view.

If you could share an example that illustrates your issue, it will be easier to give a proper suggestion.

cheers
Markus