Point order in Object Merge SOP

Hi,

I have a bunch of primitives from an FBX file that I am merging using the Object Merge SOP. It seems like the output order is arbitrary. Is there a way to ensure that the point order stays the same?

I’m using the points and vertices to map to LED fixtures, and I need them to be in a certain order to match the wiring and DMX output.

Thanks,

Nathan