I am using Azure kinect to get pointcloud.
Instancing in Geo is good. But I would like to use the points as source of particle Sop. Is there any way to convert Top to Sop? I am not familiar with GLSL. Maybe is it possible with GLSL?
I also want to control or modifying the data of each point of point cloud data, like with noise of lfo.
I just thought that if I could get Point cloud as Sop, it would be easy to control them connecting other Sops. But maybe not great way?
You can convert a Kinect point cloud into sops by going through a TOP to CHOP → CHOP to SOP → Convert SOP (Particles per Vertex/Points), but its going to be relatively slow since SOPs are done on the CPU whereas TOP point clouds like the Kinect can be done on the graphics card.
However, you can do pretty much any particle effect with TOPs either with some of the builtin ops like add, multiply, math, noise, point transform, etc or by using the GLSL top.
The particlesGPU effect in the Tools section of the palette includes some examples on using noise to move TOP particles and the community here can help out with any GLSL questions.