When trying to control a point sprite with the PointScale attribute or even the slider it seems that there’s a minimum threshold where the point snaps from 0 to 0.001 for example. I’d like to be able to fade in from 0 but it’s seemingly not possible right now. It’s like there isn’t enough precision on the point primitives scale.
Hello @Ennui
In the current implementation, we compute the final point size in terms of pixel size, and the rendering API quantize this value to an integer. So if you set the scale to 0.001, you’ll get a point with a width of 1 pixel.
We can’t draw a point smaller than a pixel. To achieve a smooth transition, you could fade in the points using the alpha value.
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