POP floating viewer interaction not working

looks like most floating viewers work on POPs.
Atleast this one is not working: Top to

Hello, thanks for the report, all the viewers share the same code, so that’s a strange one, I’m able to reproduce, we’ll investigate.
Looks like a bug with the adaptive homing, if I right click and uncheck adaptive homing in the floating viewer I am able to change rotate/pan the view. We.

Hi Vincent,

I’m seeing this too and sometimes even turning off adaptive homing isn’t fixing the issue either. It particularly seems to be bad with particle POPs etc where the bounds are growing exponentially.

We’re still working on this one, but we have confirmed that it is not specific to POPs. The problem has to do with the syncing of view settings between the floating window and the regular viewer when the node’s input is continually changing.

We’ll let you know when we have a solution.

This should be fixed now in the next update. There were some wider spread issues going when there were multiple animated viewers trying to sync between multiple panes or floating windows. This could affect CHOPs, SOPs, POPs, etc