POPs: particle collision with geometry

It seems like it’s been some time (June) since geo collision was discussed. Does anybody know if POP particles will soon be able to have collisions with geo? I know we can use rays to build our own but that’s a bit DIY for a powerful particle system like this where collisions are a pretty fundamental aspect, especially if needing collision with more complex (high poly count) geo than, like, a wall. I’m working a project currently where collision is needed.

Hello @markstasiuk

This isn’t something we’re actively working on at the moment, but I’ve made a note of it. We’ll discuss it as a team to determine how it might be prioritized.

Thanks Guillaume, that’s great to know it’ll be considered.