It seems like it’s been some time (June) since geo collision was discussed. Does anybody know if POP particles will soon be able to have collisions with geo? I know we can use rays to build our own but that’s a bit DIY for a powerful particle system like this where collisions are a pretty fundamental aspect, especially if needing collision with more complex (high poly count) geo than, like, a wall. I’m working a project currently where collision is needed.
Hello @markstasiuk
This isn’t something we’re actively working on at the moment, but I’ve made a note of it. We’ll discuss it as a team to determine how it might be prioritized.
Thanks Guillaume, that’s great to know it’ll be considered.