Hi guys!
I’m running a fairly simple patch for laser tracing live visuals all created within TD
Basic moving POP geometry is sent directly into 3 zones on an fb4 laser via the pangolin CHOP. The laser is running at 30kpps and my patch is rendering at 30fps.
Everything runs rock steady at 30fps for 30 to 45mins. At that point fps drops wildly and sometimes leads to a full crash.
The laptop running it is a has a decent cpu and a 4090 both of which are running at less than 20% while the patch is running. It is a razor laptop which has had some instability issues previously but has been running ok recently.
Any thoughts? ![]()