Dear community,
Considering the attributes concept, are there possibilities to prepare POP data including spatial translation, rotation, scale and texture data including maps, normals, tangents of POP-(and perhaps additional TOP-information)materials uniformely across the timeline to export for rendering and lighting in another rendering application (i.e. blender)?
Taking into account interapplication workflow standards (i.e. fbx, usd), what are your perspectives? Looking forward to any response.