I’m not entirely sure this request is possible in practice, but anyways here I go
I would like to know, when using the ‘Override material’ option in the renderTOP, which object is being rendered inside my material shader.
Right now what I’m doing is adding a PointSOP to every object in the scene which attaches an integer to all the vertices. Which is a bit tricky since those indices need to be unique per object (right now I’m looking them up in a table). Also the need to add a pointSOP to every object is a bit annoying.
So would it be possible when using the overridematerial that it automatically assigns a vertex property with an ID? For example pointing to the order of the ‘world’ parameter, or outputting the order with an infoDAT?
The use case right now is a post effect component to render object based motion blur, which would be great if it could work without changing the geometry.