Hi all, I am trying doing triangle mesh collision in TD. I use a trace sop to trace a texture so that I can get a mesh but I need the information of the mesh.
I saw that in Unity there can be returned an array of the triangles and vertices of a mesh like:
Vector3 vertices = mesh.vertices;
int triangles = mesh.triangles;
I wanna know if there is a similar function in TD for me to get the vertices and the triangles of the mesh. Anyone has hints?
Thanks in advance!