Hey dear community!
It´s been a fun time working with the POP operators.
I have a question regarding a problem that I am facing and trying to solve since a while.
When I polygonize from TOP to POP, it appears that it can only output Quads/Triangles/etc and doesn´t seem to save separate objects as a primitive. In SOP space I use the Trace SOP and get whole surfaces.
What I´d like to do is to polygonize an image (in my case a stage with separated parts) and access each part of the stage as a full surface, so I can fe. displace these based on a Field and Transform POP in the Z axis. (to achieve a back/forth per part of stage 3D effect from an image)
When I try this, it creates a lot of faces on an object, which would be one surface in SOP space. There I could easily point out the centerprim and push that attribute to GLSL Mat to achieve this effect.
I will add a tox file, so you can better understand what I mean. Would be really amazing if someone could help me out with this.
Best
Bojan
POP_surface_problem.toe (6.6 KB)