There is this weird behaviour in Primitive and Connectivity POP where it starts creating unwated geometry in the preview, see screenshot:
also, what I wanted to achieve is to make a surface out of the closed Line Strip, which I thought the Primitive POP would make. How can I do that?
My solution as of right now is to convert the POP into a SOP and then back to a POP and select “Triangulated“ in the first parameter of the “SOP to“ POP. See screenshot:
Hello thank you for the report, is it possible for you to share a toe file showing the issue? There’s a lot of parameter combinations possible, I tried to reproduce the issue but wasn’t able to. Thank you!
Indeed at the moment there is not native POP solution to triangulate a closed line strip into a surface. A Triangulate POP is being worked on and will be in a future release.
At the moment the round trip to SOP is a good work around.
For other folks following this topic, here’s some information regarding the Connectivity POP issue.
The connectivity POP relies on accurate Dimension metadata, but currently the dimension metata becomes out of sync when the POP point count info is on the GPU.One way to fix it is to download the point count info to the CPU (convert POP → Copy Topology back to CPU (we should edit the label it downloads both the point count info and the topology info, now they’re separate), or to update it manually with a dimension POP.
We’ll discuss internally whether to add a warning on the POP and we’ll add more info to the documentation.
Otherwise a bug was found with the Primitive POP when set to creating new primitives by pattern with default pattern and will be fixed.