This should probably be in the beginner section…
Is there an easy way to create faces/polygons out of the proximity POP ?
I would like to build triangles out of points that are close enough from one another as a starting point to mimick a shredded fabric.
My ultimate goal was to try and (humbly) imitate Vitreous by Robert Seidel, I’ve brilliantly failed at trying with sops and glsl mats.
Such a fantastic piece
Hello @GauthierDewez
Unfortunately, there doesn’t seem to be a straightforward way to connect nearby points with triangles. The Neighbor POP can return the two closest positions for each point, which could potentially be used to generate triangles through various GLSL Advanced POP passes, but the process is far from simple.
Ok thanks for the answer.
Love Robert Seidel work and that piece!
Regarding proximity POP, what Guillaume says - though we could have it as a feature to also try to create triangles.
Regarding the Robert Seidel piece, it looks to me maybe the look could be achieved with animated masks that delete parts of heavily warped meshes, maybe with some subdivision before/after thrown in
That’s likely how it’s done, and the warping should affect the masks too. But when I try, I tend to get a very blocky look, instead of nice curves (not sure how it lead me to proximity Pop). I’ll keep trying, thank you for the advice. it’s nothing critical for me, mimicking the masters is just a way to get unexpected results.