PSYCHESCAPE

** edit ** there is an 099/GLSL 3.30 version posted here now, see down the thread for my comments **

Hey there everyone!

I’ve been loving the RADSCAPE piece posted by vesabios since I was first using Touch a little less than a year ago. Found at this thread:

[url]RADSCAPE flight simulator - Gallery - TouchDesigner forum

I’m working on a piece now that needs an infinite landscape and I just love the 80s/TRON line terrain look. BUT I really wanted to be able to manipulate noise TOPS that generated the terrain, so have had to address the texture lookup/frame skip at the modulo issue.

I think I’ve got it working pretty well and with a sky too! Here’s a vimeo:

[url]http://vimeo.com/17527955[/url]

There is is some weirdness with how I’m getting all the right values (there are probably much more efficient ways of attaining the different offsets!), but it works without a skip. The biggest thing I was missing for a time was having to multiply my noise translations by 4 in order to get the noise to translate 1 full frame over with a period of 1 (does that make sense?).

Please have a look and let me know what you think. I would suggest turning it up to full HD at the start of the render chain if you are able (wayyy sweeter looking!). You can adjust the rows and columns of the terrain and sky as well as some of the other parameters marked as green, and of course the main noise generating TOPs!

Thanks vesabios for sharing your radscape and giving a great stepping stone for this terrain look!

Cheers
Peter
psychescape_psistrom_099.tox (13.6 KB)
psychescape_psistrom.tox (14.6 KB)

Looks totally awsome Peter. Would you mind if I use this comp and modify it? Usually I like to build everything myself but this is too good.

great work

Keith

oh that’s gorgeous! flashbacks to playing Captain Blood
[url]http://en.wikipedia.org/wiki/Captain_Blood_(video_game)[/url]
[url]http://argnet.fatal-design.com/bluddian.php[/url]

Rod.

Thanks rod! I think I missed captain blood, I might be just too young?! Maybe I can dig up an emulator! :slight_smile:

Kiethlo, sorry I totally missed your reply from december, but if you’re still there, you are totally welcome to build on this, I think it’s a great base for some fun compositions. I’d love to see what you do with it. As I said, it’s derived from Steve’s RADSCAPE, though it doesn’t reallt use any of the core pieces of his comp anymore, but anyways, it has come from a few places and should go to more!

Oh and this is cool:

[url]http://vimeo.com/20095432[/url]

This was from a VJ gig last weekend, I took some other comps of mine and a VJ clip by Beeple and put them in as the rising sun in the background… fun stuff :slight_smile:

Wow,
amazing example here…I’m trying to mess with the GLSL code to make it work in 099 too but with no luck…anyone who did?

Did you try changing the GLSL version to 1.2?

Yes sure, first thing I’ve done but doesn’t solve the issue :frowning:

Are you using a Mac or a PC?

099 now uses a GL function called TDOutputSwizzle() to correctly handle GL across platforms.

derivative.ca/wiki099/index. … a_GLSL_TOP

Hi! I’m using PC, windows 10, GTX1060

Hey there!

Thought I’d take a look since I made this a ways back!

Somewhat painful to go in and look at some pretty rough GLSL code from when I was still figuring it out myself ( not that I nearly have it “all” figured out ha!) but thought I’d make an adjustment to allow newer folks to check it out.

Attached back at the first message should be a functioning version for 099 and GLSL 3.30. I’m on my mac right now, so I’ve made it work in OS X, but haven’t verified back on windows, but I assume it should be good. Do let me know!

This is a synth I plan to incorporate into some newer things i’m doing and hope to re-share in a cleaner more modular package… one of these days!

Cheers
P