Pulse CHOP crash

changing the Channel’s Start index to, ie: 50, causes the embedded .toe to crash. If it doesn’t then save the project, TD will crash if you try to load your newly saved .toe.

let me know if it doesn’t happen to you, 'cause I’ve just updated my GeForce drivers.
BUG_test.toe (3.82 KB)

yep, I get a crash when loading the new file.

dump and the new file that crashes my machine attached

Operating System: Windows 7 Professional, 64-bit (Service Pack 1)
DirectX version: 11.0
GPU processor: GeForce GTX 260M
Driver version: 270.61
DirectX support: 10
CUDA Cores: 112
Core clock: 550 MHz
Shader clock: 1350 MHz
Memory clock: 950 MHz (1900 MHz data rate)
Memory interface: 256-bit
Total available graphics memory: 4095 MB
Dedicated video memory: 1024 MB GDDR3
System video memory: 0 MB
Shared system memory: 3071 MB
Video BIOS version: 62.92.96.00.0A
IRQ: 16
Bus: PCI Express x16 Gen2
TouchCrashPro077.14300.1.dmp (93.9 KB)
BUG_test2.toe (3.83 KB)