the quadReproject COMP fails when the (previz) camera is at certain angles.
Attached file renders -x -y and -z sides of a cube. If you press “Goto preset 1” or if you tumble the previz camera at various zoom stages you will see that the rendering is clipped.
The issue also happens if you use “normal” camera in the quadReproject COMP, e.g. in the left pane drag cam onto quadReproject Camera par and the left side and the floor will not be rendered.
Spent some time looking at it today but no answer yet. It seems like the quad reproject math is breaking down in these cases, but it’s unclear why to me so far.
is ok and has no influence on the actual functionality of the component. In more hints to the custom parameter not really liking multiple path references but actually properly evaluating them. You can test this with a Eval DAT looking at the Cameras parameter of the COMP.