Hi,
After reading the render wiki I’ve been trying to speed up my render.
I am now rendering what before was 5 different materials/deforms, only as one. This means I only have 1 object, 1 material. The object is being deformed in a skelcore, and the deforms are sent to a rendercore.
Still, while before I believe I had 5 different “changing materials”/“Waiting for VBO” kind of messages, now I still have 3 of them while I expected I had either 0 or 1.
Keep in mind that before deforming and rendering I triangulate the resulting object, I remove degenerate polys and inline points before triangulating as well.
So why would I get multiple VBO lines in the perf monitor?
d