We’ve never tested with those controllers specifically, but if SteamVR recognizes them then they should work in TouchDesigner through the OpenVR CHOP.
OpenVR recently updated to a new controller input system where input actions are bound using the Configure Controllers menu in SteamVR. The current official build is still using the old input system.
We’ve updated to use the new input system, however it has not been released yet. When it’s released in the next official build, you’ll be able to go into the Devices -> Configure Controllers menu in SteamVR to bind the inputs of your MR controllers to TouchDesigner actions.