questions about particle and lines

Hi,

I’m currently looking into how to make a 3d particle system similar to what can be made using After Effects and a plugin called Plexus. It looks like this:

Any instructions into how I can achieve the same thing using TouchDesigner? I come from a programming background, and I can make that same thing in Processing, it’s just I’m a bit lost when it comes to port this into TouchDesigner. Mind that I don’t really care about the whole blur things, in short I just want to make a particle with dots and then connecting each neighboring dots with lines.

Any help would be appreciated. Many thanks beforehand :slight_smile:

Coincidentally, I had just recently made something kind of like this… I tweaked it a tiny bit to be closer to what you’re talking about, and it still doesn’t visually really look like your sample image, but it’s a starting point…
connectedlines.1.toe (6.38 KB)

oh wow! exactly what I need. thank you thank you very much. quick question though, how did you generate the lines? I saw that sopto DAT and datto SOP combination, do they create the lines? and you have keyboard input here too right?

FYI you can actually use an Add SOP instead of the SOP → DAT- > SOP combo. On the Polygon page put * for the first Polygon parameter, and turn off the Compute normals parameter. Thanks for posting this sample.

Yeah, that combination is what was producing the lines… If you look in the settings of the DATto SOP, you’ll see it is set to “connect all points.” I didn’t know about the Add SOP, but it’s probably a better way of doing this

Oh… I’m not entirely sure what you mean by keyboard input… I’m not doing any input in that sample

Ooops, I think I misunderstood your patch, sorry, no keyboard input, lol.

again, thanks for this example :slight_smile: