Good brain buster here.
I did a little reverse engineering based on @archo-p 's post here:
** EDIT ** November 29 2015
Made fix to issue found by Ben. Input channels now only need to be ordered correctly and do
not need to be a complete set ( ie, you can just input Tx/Ty and not worry about scale). Examples updated to reflect also.
** EDIT **
** EDIT ** Sept 5 2015
Just put an update up on this thread, see my more recent post for an update.
I’ve also added the new tox to this first post, and renamed the older version in case anyone wants the old one still.
** EDIT **
I made t…
Assuming your width is the same, this little shader will just stack your inputs bottom to top:
I’ve moved the resolution calculation into constant - you could also set this manually. This should just keep adding height and stacking your outputs for each top that you add.
base_stack_tops.tox (1.5 KB)
Hope this saves you some headaches in the future.
5 Likes